Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (2023)

Table of Contents
16. CHLOROMANT HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 15. SHADOWHUNTERS HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 14. THE FAE CHEAT HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 13. BUMERANGER HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 12. CABALLERO HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 11. BARBARO CARAMEL HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 10. LANCERO LUNA HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 9. PIRATE CAPTAIN HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 8. GRABAUFZUG HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 7. BORN AGAIN HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 6. DINOSAUR DONOR HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 5. NEON-NINJA HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 4. AVANT-GARDE HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 3. Dracolito HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 2. EISSALBEI HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS 1. SAGITTARIUS HOW TO CREATE HOW TO BUY OR ALTERNATE WAYS TO UNLOCK TYPE OF DAMAGE DIFFICULTY GAME STYLE ARMA STATISTICS GAIN BY LEVEL CAPABILITIES GEM CLASS Videos

When it comes to choosing a core class in Trove, players often find themselves trying out a few different characters to find something that suits their playstyle.

Actual selection of a class to play will not bind players in any way, as players can switch between classes as often and at any time. However, when it comes to getting good gems, players might want to focus more on some classes than others, simply because certain classes are powerful.

While classes used to be purchased with credits, players must now craft all of their classes with resources using theCreator of the Core of Chaos.

Players can also purchase classes for credits, although this requires players to spend real money and different class levels cost more than others, often resulting in players buying packs that include skins instead of just buying the class.

Players can also use Class Coins and Starting Class Coins to purchase some of the characters, whether you're a new player or just a player with Mastery less than 20.please use my "refer a friend" codeto get a free starter class coin. This is free for you, but it can help you get started in the game.

The guide below will walk you through all the classes available to players on Trove, ranking them from least notable to most notable.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (1)

16. CHLOROMANT

While it pains me to say this, Chloromancer is and has always been one of the weaker classes as it is considered a support/damage class.

The Chloromancer has been my main target for many years as it offers players a fair amount of crowd control and healing, but for damage dealing due to the large amount of time it takes to grow its "turrets" known as flowers, players generally avoid of this class, as DPS will be completely lost due to slow growth.

The other seriously unfortunate aspect of Chloromancer is that its main flowers, Leaflashers, don't stack, which essentially means players won't do much damage depending on them alone, although players can cover more ground with multiple Scrolls. Whips to ensure mobs are constantly slowed down, though I'll cover more on that shortly.

HOW TO CREATE

To craft the Chloromancer, players will need the following items:

3 Cao's Core

flow of 15,000

1200 Solarglühbirnen

750 pieces of mushrooms

175 Enchanted Wood

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock the Chloromancer by:

Use a Class Currency

Payment of 750 credits

Buy the flower pack

Complete the RIFT cross-promotion mission

TYPE OF DAMAGE

magic damage

DIFFICULTY

advanced class

GAME STYLE

by far

ARMA

guys

STATISTICS GAIN BY LEVEL

LEVEL 2

10 magic damage

20 maximum health

1 health regeneration

1 energy recovery

LEVEL 3

10 magic damage

20 maximum health

1 health regeneration

1 energy recovery

LEVEL 4

18 magic damage

40 max health

1 health regeneration

1 energy recovery

LEVEL 5

18 magic damage

40 max health

1 health regeneration

1 energy recovery

LEVEL 6

35 magic damage

60 max health

1 health regeneration

1 energy recovery

LEVEL 7

35 magic damage

60 max health

1 health regeneration

1 energy recovery

LEVEL 8

50 magic damage

80 max health

1 health regeneration

1 energy recovery

STAGE 9

50 magic damage

80 max health

1 health regeneration

1 energy recovery

LEVEL 10

50 magic damage

100 max health

1 health regeneration

1 energy recovery

STAGE 11

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 12

50 magic damage

100 max health

1 health regeneration

1 energy recovery

STAGE 13

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 14

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 15

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 16

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 17

50 magic damage

100 max health

1 health regeneration

1 energy recovery

LEVEL 18

50 magic damage

100 max health

1 health regeneration

1 energy recovery

STAGE 19

50 magic damage

200 maximum health

1 health regeneration

1 energy recovery

LEVEL 20

50 magic damage

300 max health

50 health regeneration

10 energy recovery

LEVEL 21

100 magic damage

200 maximum health

100 health regeneration

1 energy recovery

LEVEL 22

100 magic damage

200 maximum health

100 health regeneration

1 energy recovery

LEVEL 23

100 magic damage

200 maximum health

100 health regeneration

1 energy recovery

level 24

100 magic damage

200 maximum health

100 health regeneration

1 energy recovery

level 25

150 magic damage

300 max health

150 health regeneration

1 energy recovery

level 26

150 magic damage

300 max health

150 health regeneration

1 energy recovery

level 27

150 magic damage

300 max health

150 health regeneration

1 energy recovery

level 28

200 magic damage

300 max health

150 health regeneration

1 energy recovery

LEVEL 29

200 magic damage

400 max health

200 health regeneration

1 energy recovery

LEVEL 30

250 magic damage

500 max health

250 health regeneration

10 energy recovery

CAPABILITIES

PASSIVE

Every 18 seconds, the Chloromancer has the ability to gain a shield equal to 30% of his maximum health, absorbing damage when the Chloromancer is below 50% health.

The shield lasts for a maximum of 15 seconds and gives Chloromancer more resistance.

BASIC ATTACK

Chloromancer's basic attack deals 100% magic damage and has a range of 29 blocks while attacking twice your attack speed per second.

Chloromancer's basic attack also has a party-wide buff that heals allies for 2% of their maximum health and plants for 12% of their maximum health, greatly speeding up the process needed to explode.

ACTIVE SKILL 1 (M2)

Every 0.2 seconds, the Chloromancer can cast a Leafy Lasher at the cost of 20 energy.

Leaflashers take 2 seconds to grow and spin, trapping enemies and dealing 215% of Chloromancer's magic damage every 0.4 seconds.

Leafy Whips can be attacked/healed to speed up the growth process and last a total of 7 seconds. Although players can place a maximum of 4 Leafy Lashes, players cannot stack the damage dealt by Leafy Lashes.

Leaflashers are best used for the crowd control they provide, essentially slowing down enemies that pass through them within a 3.5 block radius.

Players must be careful when attacking Leafy Lashers, as they grow much faster when "healed".

ACTIVE SKILL 2 (1)

Every second, players can cast a Blooming Pollinator for the cost of 50 energy.

Flowering pollinators take 20 seconds to grow and gradually heal nearby players as they grow.

Once fully grown, a Flowering Pollinator will explode, healing players for 12.5% ​​of their maximum health and dealing 550% of the Chloromancer's magic damage to enemies.

Flowering pollinators will be a Chloromancer's main source of damage, although players would not suspect this based on their animation.

Players should place 6 flowering pollinators whenever they can and attack them as quickly as possible to maximize damage.

Players have some wiggle room when casting Blooming Pollinators as they have a radius of 4.5 blocks.

Players can still choose to stack all damage in one area, as this makes it easier to quickly heal your plants, causing them to explode faster.

Players should make sure they have good energy regeneration if they want to do as much damage as players can take by using Leafy Lashers regularly, but Blooming Pollinators require a lot of energy to continue spawning.

LAST (2)

Unfortunately, Chloromancer's Ultimate is the last least useful in all of Trove, as it allows the player to cast a total of 10 Leafy Lashes and Blooming Pollinators around him.

While the cost of Sow Chaos is incredible as it requires no energy, the reality is that it doesn't give players enough control over where these plants land, wasting much of the damage the Chloromancer could do. Cause.

Sow Chaos can be used every 50 seconds and has a radius of 4 blocks lasting 5 seconds.

GEM CLASS

My favorite thing about Chloromancer is the class gem key, as is the case with most classes.

The Chloromancer can drop Green Gatling, giving the player an 8% chance to spawn a Green Gatling every time they use Leafy Lasher or Blooming Pollinator.

Green Gatlings attack very quickly, dealing 100% magic damage over 5 seconds, with the longest range being 8 blocks.

Realistically, this is the strongest plant Chloromancers have, meaning a player needs to obtain this Class Gem ASAP.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (2)

15. SHADOWHUNTERS

While Shadow Hunter is definitely one of the more fun classes to play, especially with Class Gem, the reality is that Shadow Hunter isn't as powerful as other physical damage classes simply because of the stats it passively gains.

Shadowhunter is perfect for mid-game play and perfect for solo farming, but once players start farming Delves I would recommend moving away from this class simply because there are much better classes out there that will help you grind. More quickly.

While it's pretty low on my list of polishing priorities, I highly recommend getting a Shadowhunter if you're looking for a class to quickly grind Gem Crates or finish off your Dalies, as it will also help you get enemies that are far from you, but then again, this class is definitely not an endgame class.

What's special about Shadowhunter is that he maxes out his crit quickly, especially withDragonand leveling up, meaning players don't have to critically hit many of their gems.

Shadowhunters are considered essential toriotsand honestly, since you deal 1 damage per hit, no matter what class you play, it's always a good idea to have a Class Gem in each Shadowhunter's power range so you can quickly deal damage to the angry bosses in any situation.

HOW TO CREATE

To create Shadowhunter, players will need the following items:

3 Chaoskern

flow of 15,000

2000 Radiant Shards

20 dark soul

1500 Crystallized Clouds

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock Shadowhunters by:

Use a Class Currency

Payment of 750 credits

TYPE OF DAMAGE

Physical damage

DIFFICULTY

advanced class

GAME STYLE

by far

ARMA

Ver

STATISTICS GAIN BY LEVEL

LEVEL 2

10 physical damage

20 maximum health

1 energy recovery

0.2 critical hit

LEVEL 3

10 physical damage

20 maximum health

1 energy recovery

0.3 critical hit

LEVEL 4

18 Physical Damage

40 max health

1 energy recovery

0.2 critical hit

LEVEL 5

18 Physical Damage

40 max health

1 energy recovery

0.3 critical hit

LEVEL 6

35 physical damage

60 max health

1 energy recovery

0.2 critical hit

LEVEL 7

35 physical damage

60 max health

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1 energy recovery

0.3 critical hit

LEVEL 8

50 physical damage

80 max health

1 energy recovery

0.2 critical hit

STAGE 9

50 physical damage

80 max health

1 energy recovery

0.2 critical hit

LEVEL 10

50 physical damage

100 max health

1 energy recovery

0.2 critical hit

STAGE 11

50 physical damage

100 max health

1 energy recovery

0.3 critical hit

LEVEL 12

50 physical damage

10 maximum health

1 energy recovery

0.2 critical hit

STAGE 13

50 physical damage

100 max health

1 energy recovery

0.3 critical hit

LEVEL 14

50 physical damage

100 max health

1 energy recovery

0.2 critical hit

LEVEL 15

50 physical damage

100 max health

1 energy recovery

0.3 critical hit

LEVEL 16

50 physical damage

100 max health

1 energy recovery

0.2 critical hit

LEVEL 17

50 physical damage

100 max health

1 energy recovery

0.3 critical hit

LEVEL 18

50 physical damage

100 max health

1 energy recovery

0.2 critical hit

STAGE 19

50 physical damage

100 max health

1 energy recovery

0.3 critical hit

LEVEL 20

100 physical damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

LEVEL 21

100 physical damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

LEVEL 22

100 physical damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

LEVEL 23

100 physical damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

level 24

100 physical damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

level 25

150 Physical Damage

300 max health

2 energy recovery

0.7 critical hit

level 26

150 Physical Damage

300 max health

1 energy recovery

0.7 critical hit

level 27

150 Physical Damage

300 max health

1 energy recovery

0.7 critical hit

level 28

200 physical damage

300 max health

2 energy recovery

0.7 critical hit

LEVEL 29

200 physical damage

300 max health

2 energy recovery

0.7 critical hit

LEVEL 30

250 Physical Damage

500 max health

4 energy recovery

1 critical hit

25 critical damage

CAPABILITIES

PASSIVE

The Shadowhunter periodically marks a nearby enemy, allowing players to see through walls into the crowd.

Players can activate Shadow Mark every 5 seconds and can see them from 21 blocks away for 10 seconds.

BASIC ATTACK

As a basic attack, Shadowhunter fires an arrow of pure light, dealing 480% physical damage with a range of 51 blocks 1.04 times per second.

Shadowhunter is not that powerful initially and players often find it difficult to work alone, making the Class Gem very important to players.

ACTIVE SKILL 1 (M2)

Shadow Hunter's first active ability is Radiant Arrow, which penetrates walls and enemies.

Uncharged, Radiant Arrow deals only 200% physical damage; However, when players fully charge it, they deal 750% physical damage if the enemy has a Shadowmark, essentially consuming the mark.

Radiant Arrow costs 40 energy but has no cooldown and a block range of 56.

ACTIVE SKILL 2 (1)

Shadow Hunter's second active ability is Sun Snare, a trap that stuns enemies for 2 seconds and deals 115% physical damage.

While Sun Snare can be effective for tasks like Cursed Skulls, where hordes of enemies suddenly appear, this is an ability I rarely use.

Sun Snare costs an incredible 65 energy and has a radius of 3 blocks.

LAST (2)

The latest from Shadow Hunter, Arrow of the Goddess is by far one of the best things about Shadow Hunter.

Goddess Arrow marks all enemies within 15 blocks with a Shadow Mark and empowers the nearest Radiant Arrow, greatly increasing its damage, doubling its critical damage, and knocking back enemies.

GEM CLASS

By far the most formidable attack the Shadowhunter can obtain is Shadow Blitz, which is granted upon acquiring the Class Gem.

Players can now rapidly fire their basic attack, dealing damage 12 times per second and dealing 100% physical damage.

When players attack a shadow-scarred mob, players deal 750% physical damage and cause a 3x3 explosion around them.

The biggest drawback of the Gem Class, which isn't worth mentioning, is the fact that it reduces the Shadowhunter's attack range to 45 blocks instead of 51 blocks.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (3)

14. THE FAE CHEAT

Fae Trickster is arguably my least favorite class, as it just doesn't suit my playstyle, though it's still a viable option for the early to mid-game.

Fae Trickster focuses on doing AoE damage, although the reality is that Fae Trickster has very high DPS overall as long as the player doesn't get hit by mobs.

The Fae Trickster has a good reputation as it comes with a number of gimmicks such as: B. the ability to generate decoys that help prevent the Fae Trickster from being damaged.

The Fae Trickster runs out of energy very quickly, making energy regeneration extremely important for players, which becomes even more important when players are at higher levels, as the Fae Trickster's attack speed isn't as impressive as it used to be. the spam of your skills, although the attack speed characteristics will be very useful for you when creating your stats.

HOW TO CREATE

To craft the Fae Trickster, players will need the following items:

3 Cao's Core

flow of 15,000

200 Feenstaub

30 empty scrolls

100 diamonds

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock the Fae Trickster by:

Use a Class Currency

Payment of 750 credits

TYPE OF DAMAGE

magic damage

DIFFICULTY

advanced class

GAME STYLE

by far

ARMA

guys

STATISTICS GAIN BY LEVEL

LEVEL 2

10 magic damage

20 maximum health

1 energy recovery

0.1 critical hit

LEVEL 3

10 magic damage

20 maximum health

1 energy recovery

0.1 critical hit

LEVEL 4

18 magic damage

40 max health

1 energy recovery

0.1 critical hit

LEVEL 5

18 magic damage

40 max health

1 energy recovery

0.1 critical hit

LEVEL 6

35 magic damage

60 max health

1 energy recovery

0.1 critical hit

LEVEL 7

35 magic damage

60 max health

1 energy recovery

0.1 critical hit

LEVEL 8

50 magic damage

80 max health

1 energy recovery

0.1 critical hit

STAGE 9

50 magic damage

80 max health

1 energy recovery

0.1 critical hit

LEVEL 10

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

STAGE 11

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 12

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

STAGE 13

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 14

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 15

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 16

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 17

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

LEVEL 18

50 magic damage

100 max health

1 energy recovery

0.1 critical hit

STAGE 19

50 magic damage

200 maximum health

1 energy recovery

0.1 critical hit

LEVEL 20

50 magic damage

300 max health

2 energy recovery

0.2 critical hit

1 Mola

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LEVEL 21

100 magic damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

LEVEL 22

100 magic damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

LEVEL 23

100 magic damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

level 24

100 magic damage

200 maximum health

1 energy recovery

0.5 Critical Strike Rating

level 25

150 magic damage

300 max health

1 energy recovery

0.7 critical hit

level 26

150 magic damage

300 max health

1 energy recovery

0.7 critical hit

level 27

150 magic damage

300 max health

1 energy recovery

0.7 critical hit

level 28

200 magic damage

300 max health

2 energy recovery

0.7 critical hit

LEVEL 29

200 magic damage

400 max health

3 energy recovery

0.7 critical hit

LEVEL 30

250 magic damage

500 max health

4 energy recovery

1 critical hit

25 critical damage

CAPABILITIES

PASSIVE

When the Fae Trickster takes no damage, it deals 400% magic damage every 2 seconds on all of its attacks.

Players must shoot dragons at enemies or use their decoys to properly activate this passive ability, but this tends to be more difficult on the Geode due to the large number of ranged enemies.

The Fae Trickster's passive is called Ego Blast.

BASIC ATTACK

The Fae Trickster's basic attack has a block range of 31 and can attack 1.25 times per second, dealing 200% base magic damage.

This is enhanced with Ego Blast.

ACTIVE SKILL 1 (M2)

Blink is the Fae Trickster's first active skill that costs 40 energy and can be used every 0.5 seconds.

Blink leaves a decoy that attacks enemies and allows Fae Trickster to teleport 7 blocks in the direction they are facing.

ACTIVE SKILL 2 (1)

Glitter Bomb will be your Spam ability and will cost 30 Energy.

Since Glitter Bomb has no cooldown, players can use it as their main source of damage as long as they have enough maximum energy and energy regeneration to make up for the energy loss.

Glow Bomb deals 450% magic damage and can be upgraded with Ego Blast for even more damage.

The beauty of Glitter Bomb is that it can damage enemies in a 3.5 block radius and stun enemies for 0.5 seconds.

Unfortunately, players will need to aim their flare, making it a little fiddly to use, but they can aim as close or as far away as they need with a 29-block range.

LAST (2)

Fae Trickster's ultimate, Faerie Dance, is Fae Trickster's best by far, as it summons 3 staves that automatically attack enemies for 15 seconds and deal 200% magic damage.

Faerie Dance only costs 40 energy and can be summoned every 32 seconds, which can do more damage when Ego Blast is active.

Staves have 15 block radiuses and are one of the most useful ways to quickly take down enemies.

GEM CLASS

FAE-GO MI EGO

The current Class Gem that players can acquire is the Fae-go my Ego Class Gem, which can be activated every 2 seconds.

The Gem of the Fae-Go my Ego class is extremely useful as players can take another hit before losing the Ego Blast, making the Fae Trickster much easier to deal with.

FACSIMILY FAEROCIOUS (RETIREMENT)

Unfortunately, the Faerocious Facsimile Class Gem has been discontinued, but it still works as before, meaning players can technically have two Class Gems.

The Faerocious facsimile isn't as useful as the Fae-go my Ego Class Gem, so don't worry if you haven't had a chance to get it, but for those who own both Class Gems, wait for the following. . . For.

Blink Decoys are no longer immobile, instead moving towards enemies and exploding, dealing 300% magic damage and stunning enemies within 10 blocks.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (4)

13. BUMERANGER

I have to admit that the Boomenger is a class that I would like to experiment with more, but I think it's a lot less interesting than you might expect since it's a class that can be both ranged and melee.

Boomeranger tends to behave more aggressively when given a sword, but is more of a support class when given a bow.

HOW TO CREATE

To craft Boomeranger, players will need the following items:

1 Chaoskern

1000 flow

10 Urflame

1 golden soul

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock Boomeranger by:

Use a Class Currency

Use an entry grade coin

Payment of 250 credits

Purchasing the Adventure Pack

TYPE OF DAMAGE

Physical damage

DIFFICULTY

starting class

GAME STYLE

near range and far range

ARMA

Melee (swords and axes) or bow

STATISTICS GAIN BY LEVEL

LEVEL 2

10 physical damage

20 maximum health

10 health regeneration

1 stability

LEVEL 3

10 physical damage

20 maximum health

10 health regeneration

1 stability

LEVEL 4

18 Physical Damage

40 max health

20 health regeneration

1 stability

LEVEL 5

18 Physical Damage

40 max health

20 health regeneration

1 stability

LEVEL 6

35 physical damage

60 max health

30 health regeneration

1 stability

LEVEL 7

35 physical damage

60 max health

30 health regeneration

1 stability

LEVEL 8

50 physical damage

80 max health

40 health regeneration

1 stability

STAGE 9

50 physical damage

80 max health

40 health regeneration

1 stability

LEVEL 10

50 physical damage

100 max health

50 health regeneration

1 stability

STAGE 11

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 12

50 physical damage

100 max health

50 health regeneration

1 stability

STAGE 13

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 14

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 15

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 16

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 17

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 18

50 physical damage

100 max health

50 health regeneration

1 stability

STAGE 19

50 physical damage

100 max health

50 health regeneration

1 stability

LEVEL 20

50 physical damage

300 max health

150 health regeneration

2 stability

10 attack speed

3 movement speed

LEVEL 21

100 physical damage

200 maximum health

100 health regeneration

2 stability

LEVEL 22

100 physical damage

200 maximum health

100 health regeneration

2 stability

LEVEL 23

100 physical damage

200 maximum health

100 health regeneration

2 stability

level 24

100 physical damage

200 maximum health

100 health regeneration

2 stability

level 25

150 Physical Damage

300 max health

150 health regeneration

3 stability

level 26

150 Physical Damage

300 max health

150 health regeneration

3 stability

level 27

150 Physical Damage

300 max health

150 health regeneration

3 stability

level 28

150 Physical Damage

300 max health

150 health regeneration

3 stability

LEVEL 29

200 physical damage

400 max health

200 health regeneration

4 stability

LEVEL 30

250 Physical Damage

500 max health

250 health regeneration

5 stability

CAPABILITIES

PASSIVE

The boomerang's passive depends on the weapon that produces it, although the passive always occurs during the third attack.

Melee weapons will cause the boomerang to perform a spinning attack, dealing double damage to enemies within 4 blocks.

Bows fire three arrows, dealing damage to three nearby enemies.

BASIC ATTACK

Boomerang's basic attack also depends on the weapon it produces.

Melee weapons deal 300% physical damage and AoE damage within 4 blocks.

Bows deal 200% physical damage, though players can shoot from 24 blocks away.

ACTIVE SKILL 1 (M2)

Boomerang is the first active ability and allows players to phase through a boomerang every 9 seconds and return to a player after hitting an enemy or moving their maximum distance.

Boomerangs deal 300% physical damage and stun mobs for 1.5 seconds.

Players must pick up the boomerang to reduce all cooldowns by 7 seconds, but if they don't pick it up, the player will lose the cooldown.

ACTIVE SKILL 2 (1)

Boomeranger's Big Bomb is the second active ability and can be cast every 18 seconds.

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Large bombs deal 500% physical damage and stick to a surface for 2 seconds before exploding, damaging 2 blocks on each side and 6 blocks above.

LAST (2)

Boomenger's Ultimate Mystery Urn is a bomb that deals 600% physical damage in a 6×6 radius and has 4 different bonus effects that can be generated.

Each effect has a 25% chance to generate one of the following effects:

Cluster bombs that have a radius of 2 blocks and deal 400% physical damage.

8 healing gems that heal 7 nearby players plus the Boomeranger.

8 cooldown gems that reduce the cooldown of 7 players by 12 seconds and the Boomeranger.

3 chickens spawn, each dealing 200% physical damage.

GEM CLASS

The Bawk-Bomb is the Class Gem for the Boomeranger, causing Big Bombs to spawn 3 chickens that attack nearby enemies for 65% physical damage each.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (5)

12. CABALLERO

I can't say that I use Knight very often, although it is extremely useful as a subclass and certainly a very useful class for solo farming.

The knight is bulky and with high physical damage, attack speed and maximum health, the knight is suitable for all players who are just starting out in Trove.

The Knight is very good at mitigating damage and ensuring a player stays alive when under attack from many mobs, but as a melee class, it can run out of energy very quickly if not built correctly.

HOW TO CREATE

To create the knight, players will need the following items:

1 Chaoskern

1000 flow

80 pieces of mushrooms

20 enchanted woods

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock the Knight by:

Use a Class Currency

Use an entry grade coin

Payment of 250 credits

TYPE OF DAMAGE

physicist

DIFFICULTY

starting class

GAME STYLE

within walking distance

ARMA

Melee weapons (swords and axes)

STATISTICS GAIN BY LEVEL

LEVEL 2

10 physical damage

20 maximum health

1 health regeneration

1 stability

LEVEL 3

10 physical damage

20 maximum health

1 health regeneration

1 stability

LEVEL 4

16 Physical Damage

40 max health

1 health regeneration

1 stability

LEVEL 5

16 Physical Damage

40 max health

1 health regeneration

1 stability

LEVEL 6

35 physical damage

60 max health

1 health regeneration

1 stability

LEVEL 7

35 physical damage

60 max health

1 health regeneration

1 stability

LEVEL 8

50 physical damage

80 max health

1 health regeneration

1 stability

STAGE 9

50 physical damage

80 max health

1 health regeneration

1 stability

LEVEL 10

50 physical damage

100 max health

1 health regeneration

1 stability

STAGE 11

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 12

50 physical damage

100 max health

1 health regeneration

1 stability

STAGE 13

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 14

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 15

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 16

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 17

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 18

50 physical damage

100 max health

1 health regeneration

1 stability

STAGE 19

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 20

50 physical damage

300 max health

2 health regeneration

2 stability

LEVEL 21

100 physical damage

200 maximum health

100 health regeneration

10 stability

LEVEL 22

100 physical damage

200 maximum health

100 health regeneration

10 stability

LEVEL 23

100 physical damage

200 maximum health

100 health regeneration

10 stability

level 24

100 physical damage

200 maximum health

100 health regeneration

10 stability

level 25

150 Physical Damage

300 max health

150 health regeneration

12 stability

level 26

150 Physical Damage

300 max health

150 health regeneration

12 stability

level 27

150 Physical Damage

300 max health

150 health regeneration

12 stability

level 28

200 physical damage

300 max health

150 health regeneration

12 stability

LEVEL 29

200 physical damage

400 max health

200 health regeneration

14 stability

LEVEL 30

250 Physical Damage

500 max health

250 health regeneration

16 stability

CAPABILITIES

PASSIVE

As a passive, Knight has Retribution, giving the Knight 5% damage reduction each time he attacks an enemy.

BASIC ATTACK

As a basic attack, the Knight deals 250% damage in a range of 3 blocks and attacks 2125 times per second.

ACTIVE SKILL 1 (M2)

As the first active skill, Knight deals 800% physical damage in a 4x7 block range and taunts enemies for 3 seconds.

Smash costs 20 energy and has a channel time of 2 seconds.

ACTIVE SKILL 2 (1)

As a second active skill, the Knight can use Onslaught, which launches the player forward, taunting enemies and stunning them for 1 second.

The charge deals 450% physical damage and has a block range of 14, costing the player 40 energy.

LAST (2)

As a result, the knight has Iron Will, which heals the knight completely and reduces damage taken by 50%.

7 players within 8 blocks also have 10% of their damage taken redirected to the Knight.

Iron will has a 40 second cooldown, costs 25 energy, and lasts 10 seconds.

GEM CLASS

As a Class Gem, the Knight can obtain the Spirit Squire, which no longer allows the Knight to leap forward when using Charge, but allows the Spirit Squire to dash forward and damage multiple enemies, both damaging and stunning the second.

Spirit Squire still costs 40 energy and has a range of 9 blocks.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (6)

11. BARBARO CARAMEL

Candy Barbarian is one of the most fun melee classes to play in my opinion, simply because the animations and abilities it has are some of my favorites.

Candy Barbarians are great at dealing AoE damage, although Candy Barbarian can also be extremely powerful against individual enemies.

Due to AoE abilities, players should make sure they are in the middle of the fight, as this will help Candy Barbarian deal as much damage as possible.

The Candy Barbarian is classified as a tank, although it does a lot of damage as well.

HOW TO CREATE

To craft Barbarian Candy, players will need the following items:

1 Chaoskern

1000 flow

20 wild cupcakes

25 Ice Fragment

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock Candy Barbarian by:

Use a Class Currency

Use an entry grade coin

Payment of 250 credits

TYPE OF DAMAGE

Physical damage

DIFFICULTY

starting class

GAME STYLE

empty spot

ARMA

Melee (swords and axes)

STATISTICS GAIN BY LEVEL

LEVEL 2

10 physical damage

20 maximum health

1 health regeneration

1 stability

LEVEL 3

10 physical damage

20 maximum health

1 health regeneration

1 stability

LEVEL 4

18 Physical Damage

40 max health

1 health regeneration

1 stability

LEVEL 5

18 Physical Damage

40 max health

1 health regeneration

1 stability

LEVEL 6

35 physical damage

40 max health

1 health regeneration

1 stability

LEVEL 7

35 physical damage

60 max health

1 health regeneration

1 stability

LEVEL 8

50 physical damage

80 max health

1 health regeneration

1 stability

STAGE 9

50 physical damage

80 max health

1 health regeneration

1 stability

LEVEL 10

50 physical damage

100 max health

1 health regeneration

1 stability

(Video) Simon Sinek's Life Advice Will Change Your Future — Most Underrated Speech

STAGE 11

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 12

50 physical damage

100 max health

1 health regeneration

1 stability

STAGE 13

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 14

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 15

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 16

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 17

50 physical damage

100 max health

1 health regeneration

1 stability

LEVEL 18

50 physical damage

100 max health

1 health regeneration

1 stability

STAGE 19

50 physical damage

200 maximum health

1 health regeneration

1 stability

LEVEL 20

50 physical damage

300 max health

50 health regeneration

2 stability

LEVEL 21

100 physical damage

200 maximum health

100 health regeneration

2 stability

LEVEL 22

100 physical damage

200 maximum health

100 health regeneration

2 stability

LEVEL 23

100 physical damage

200 maximum health

100 health regeneration

2 stability

level 24

100 physical damage

200 maximum health

100 health regeneration

2 stability

level 25

100 physical damage

200 maximum health

100 health regeneration

2 stability

level 26

150 Physical Damage

300 max health

150 health regeneration

3 stability

level 27

150 Physical Damage

300 max health

150 health regeneration

3 stability

level 28

150 Physical Damage

300 max health

150 health regeneration

3 stability

LEVEL 29

200 physical damage

400 max health

200 health regeneration

4 stability

LEVEL 30

250 Physical Damage

500 max health

250 health regeneration

5 stability

CAPABILITIES

PASSIVE

As a passive, Candy Barbarian has Gumdrop, which has a chance to drop a Gumdrop when attacked.

Bubble Gum Drops increase Candy Barbarian's attack speed by 2x and its movement speed by 20.

BASIC ATTACK

As a basic attack, Candy Barbarian wields two weapons. attacks from a distance of 4 blocks, dealing 1.5625x damage per second.

ACTIVE SKILL 1 (M2)

Candy Barbarian's first active ability is Vanilla Swirlwind and deals 650% physical damage in a 4 block radius and drops a healing candy for each enemy hit.

Each healing candy gives the player 10% of their maximum health, greatly increasing the Candy Barbarian's resistance strength.

Vanilla Swirlwind costs 60 energy.

ACTIVE SKILL 2 (1)

Candy Barbarian's second active ability is Sugar Crash, which allows her to leap forward and deal damage in a 6x6 area, creating a chewing gum for every enemy hit.

Sugar Crash deals 450% physical damage and costs 35 energy.

LAST (2)

Ultimate Candy Barbarian, Els-Crom Cone drops an ice cream cone between 1 and 3 blocks in front of players and deals 1500% damage in a 7×7 AoE, creating Bubblegum Candy and Healing Candy.

Els-Crom Cone has a 40 second cooldown and costs 40 energy.

GEM CLASS

Upon obtaining Candy Barbarian's class gem, Scoop n' Gloop, Candy Barbarian jumps 4 blocks in the air and lands to deal AoE damage, vacuum up enemies in a 3-4 block radius, and set a trap.

Treasure Lessons [+ Class Gems] | Top Rated Lessons and Tips - Basically Average (7)

10. LANCERO LUNA

Lunar Lancer is by far my least favorite class, but only because it doesn't suit my playstyle.

The reality is that the Lunar Lancer is a glass cannon capable of extremely deadly damage.

The unfortunate part of Lunar Lancer is that it has a useless ability, but that doesn't matter as it still has an extremely effective combo.

HOW TO CREATE

To craft the Lunar Lancer, players will need the following items:

1 Chaoskern

1000 flow

100 Radiant Shards

8 Feenstaub

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

Alternatively, players can unlock the Lunar Lancer by:

Use a Class Currency

Use an entry grade coin

Payment of 250 credits

Buy the Madness Pack

TYPE OF DAMAGE

physicist

DIFFICULTY

initial classes

GAME STYLE

empty spot

ARMA

Spear

STATISTICS GAIN BY LEVEL

LEVEL 2

10 physical damage

20 maximum health

1 attack speed

1 movement speed

LEVEL 3

10 physical damage

20 maximum health

1 attack speed

LEVEL 4

18 Physical Damage

40 max health

1 attack speed

1 movement speed

LEVEL 5

18 Physical Damage

40 max health

1 attack speed

LEVEL 6

35 physical damage

60 max health

1 attack speed

1 movement speed

LEVEL 7

35 physical damage

60 max health

1 attack speed

LEVEL 8

50 physical damage

80 max health

1 attack speed

1 movement speed

STAGE 9

50 physical damage

80 max health

1 attack speed

LEVEL 10

50 physical damage

100 max health

1 attack speed

1 movement speed

STAGE 11

50 physical damage

100 max health

1 attack speed

LEVEL 12

50 physical damage

100 max health

1 attack speed

1 movement speed

STAGE 13

50 physical damage

100 max health

1 attack speed

LEVEL 14

50 physical damage

100 max health

1 attack speed

1 movement speed

LEVEL 15

50 physical damage

100 max health

1 attack speed

LEVEL 16

50 physical damage

100 max health

1 attack speed

1 movement speed

LEVEL 17

50 physical damage

100 max health

1 attack speed

LEVEL 18

50 physical damage

100 max health

1 attack speed

1 movement speed

STAGE 19

50 physical damage

100 max health

1 attack speed

LEVEL 20

52 physical damage

300 max health

10 attack speed

LEVEL 21

100 physical damage

200 maximum health

1 attack speed

LEVEL 22

100 physical damage

200 maximum health

1 attack speed

LEVEL 23

100 physical damage

200 maximum health

1 attack speed

level 24

100 physical damage

200 maximum health

1 attack speed

level 25

150 Physical Damage

300 max health

1 attack speed

level 26

150 Physical Damage

300 max health

1 attack speed

level 27

150 Physical Damage

300 max health

1 attack speed

level 28

200 physical damage

300 max health

1 attack speed

LEVEL 29

200 physical damage

400 max health

1 attack speed

LEVEL 30

250 Physical Damage

500 max health

2 attack speed

25 critical damage

(Video) Maddie’s Dad Returns and Melissa DITCHES Nationals for Trip With BF! (S1 Flashback) | Dance Moms

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

9. PIRATE CAPTAIN

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

8. GRABAUFZUG

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

7. BORN AGAIN

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

6. DINOSAUR DONOR

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

5. NEON-NINJA

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

4. AVANT-GARDE

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

3. Dracolito

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

2. EISSALBEI

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

1. SAGITTARIUS

HOW TO CREATE

HOW TO BUY OR ALTERNATE WAYS TO UNLOCK

TYPE OF DAMAGE

DIFFICULTY

GAME STYLE

ARMA

STATISTICS GAIN BY LEVEL

LEVEL 2

LEVEL 3

LEVEL 4

LEVEL 5

LEVEL 6

LEVEL 7

LEVEL 8

STAGE 9

LEVEL 10

STAGE 11

LEVEL 12

STAGE 13

LEVEL 14

LEVEL 15

LEVEL 16

LEVEL 17

LEVEL 18

STAGE 19

LEVEL 20

LEVEL 21

LEVEL 22

LEVEL 23

level 24

level 25

level 26

level 27

level 28

LEVEL 29

LEVEL 30

CAPABILITIES

PASSIVE

BASIC ATTACK

ACTIVE SKILL 1 (M2)

ACTIVE SKILL 2 (1)

LAST (2)

GEM CLASS

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