When it comes to choosing a core class in Trove, players often find themselves trying out a few different characters to find something that suits their playstyle.
Actual selection of a class to play will not bind players in any way, as players can switch between classes as often and at any time. However, when it comes to getting good gems, players might want to focus more on some classes than others, simply because certain classes are powerful.
While classes used to be purchased with credits, players must now craft all of their classes with resources using theCreator of the Core of Chaos.
Players can also purchase classes for credits, although this requires players to spend real money and different class levels cost more than others, often resulting in players buying packs that include skins instead of just buying the class.
Players can also use Class Coins and Starting Class Coins to purchase some of the characters, whether you're a new player or just a player with Mastery less than 20.please use my "refer a friend" codeto get a free starter class coin. This is free for you, but it can help you get started in the game.
The guide below will walk you through all the classes available to players on Trove, ranking them from least notable to most notable.
16. CHLOROMANT
While it pains me to say this, Chloromancer is and has always been one of the weaker classes as it is considered a support/damage class.
The Chloromancer has been my main target for many years as it offers players a fair amount of crowd control and healing, but for damage dealing due to the large amount of time it takes to grow its "turrets" known as flowers, players generally avoid of this class, as DPS will be completely lost due to slow growth.
The other seriously unfortunate aspect of Chloromancer is that its main flowers, Leaflashers, don't stack, which essentially means players won't do much damage depending on them alone, although players can cover more ground with multiple Scrolls. Whips to ensure mobs are constantly slowed down, though I'll cover more on that shortly.
HOW TO CREATE
To craft the Chloromancer, players will need the following items:
3 Cao's Core
flow of 15,000
1200 Solarglühbirnen
750 pieces of mushrooms
175 Enchanted Wood
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock the Chloromancer by:
Use a Class Currency
Payment of 750 credits
Buy the flower pack
Complete the RIFT cross-promotion mission
TYPE OF DAMAGE
magic damage
DIFFICULTY
advanced class
GAME STYLE
by far
ARMA
guys
STATISTICS GAIN BY LEVEL
LEVEL 2
10 magic damage
20 maximum health
1 health regeneration
1 energy recovery
LEVEL 3
10 magic damage
20 maximum health
1 health regeneration
1 energy recovery
LEVEL 4
18 magic damage
40 max health
1 health regeneration
1 energy recovery
LEVEL 5
18 magic damage
40 max health
1 health regeneration
1 energy recovery
LEVEL 6
35 magic damage
60 max health
1 health regeneration
1 energy recovery
LEVEL 7
35 magic damage
60 max health
1 health regeneration
1 energy recovery
LEVEL 8
50 magic damage
80 max health
1 health regeneration
1 energy recovery
STAGE 9
50 magic damage
80 max health
1 health regeneration
1 energy recovery
LEVEL 10
50 magic damage
100 max health
1 health regeneration
1 energy recovery
STAGE 11
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 12
50 magic damage
100 max health
1 health regeneration
1 energy recovery
STAGE 13
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 14
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 15
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 16
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 17
50 magic damage
100 max health
1 health regeneration
1 energy recovery
LEVEL 18
50 magic damage
100 max health
1 health regeneration
1 energy recovery
STAGE 19
50 magic damage
200 maximum health
1 health regeneration
1 energy recovery
LEVEL 20
50 magic damage
300 max health
50 health regeneration
10 energy recovery
LEVEL 21
100 magic damage
200 maximum health
100 health regeneration
1 energy recovery
LEVEL 22
100 magic damage
200 maximum health
100 health regeneration
1 energy recovery
LEVEL 23
100 magic damage
200 maximum health
100 health regeneration
1 energy recovery
level 24
100 magic damage
200 maximum health
100 health regeneration
1 energy recovery
level 25
150 magic damage
300 max health
150 health regeneration
1 energy recovery
level 26
150 magic damage
300 max health
150 health regeneration
1 energy recovery
level 27
150 magic damage
300 max health
150 health regeneration
1 energy recovery
level 28
200 magic damage
300 max health
150 health regeneration
1 energy recovery
LEVEL 29
200 magic damage
400 max health
200 health regeneration
1 energy recovery
LEVEL 30
250 magic damage
500 max health
250 health regeneration
10 energy recovery
CAPABILITIES
PASSIVE
Every 18 seconds, the Chloromancer has the ability to gain a shield equal to 30% of his maximum health, absorbing damage when the Chloromancer is below 50% health.
The shield lasts for a maximum of 15 seconds and gives Chloromancer more resistance.
BASIC ATTACK
Chloromancer's basic attack deals 100% magic damage and has a range of 29 blocks while attacking twice your attack speed per second.
Chloromancer's basic attack also has a party-wide buff that heals allies for 2% of their maximum health and plants for 12% of their maximum health, greatly speeding up the process needed to explode.
ACTIVE SKILL 1 (M2)
Every 0.2 seconds, the Chloromancer can cast a Leafy Lasher at the cost of 20 energy.
Leaflashers take 2 seconds to grow and spin, trapping enemies and dealing 215% of Chloromancer's magic damage every 0.4 seconds.
Leafy Whips can be attacked/healed to speed up the growth process and last a total of 7 seconds. Although players can place a maximum of 4 Leafy Lashes, players cannot stack the damage dealt by Leafy Lashes.
Leaflashers are best used for the crowd control they provide, essentially slowing down enemies that pass through them within a 3.5 block radius.
Players must be careful when attacking Leafy Lashers, as they grow much faster when "healed".
ACTIVE SKILL 2 (1)
Every second, players can cast a Blooming Pollinator for the cost of 50 energy.
Flowering pollinators take 20 seconds to grow and gradually heal nearby players as they grow.
Once fully grown, a Flowering Pollinator will explode, healing players for 12.5% of their maximum health and dealing 550% of the Chloromancer's magic damage to enemies.
Flowering pollinators will be a Chloromancer's main source of damage, although players would not suspect this based on their animation.
Players should place 6 flowering pollinators whenever they can and attack them as quickly as possible to maximize damage.
Players have some wiggle room when casting Blooming Pollinators as they have a radius of 4.5 blocks.
Players can still choose to stack all damage in one area, as this makes it easier to quickly heal your plants, causing them to explode faster.
Players should make sure they have good energy regeneration if they want to do as much damage as players can take by using Leafy Lashers regularly, but Blooming Pollinators require a lot of energy to continue spawning.
LAST (2)
Unfortunately, Chloromancer's Ultimate is the last least useful in all of Trove, as it allows the player to cast a total of 10 Leafy Lashes and Blooming Pollinators around him.
While the cost of Sow Chaos is incredible as it requires no energy, the reality is that it doesn't give players enough control over where these plants land, wasting much of the damage the Chloromancer could do. Cause.
Sow Chaos can be used every 50 seconds and has a radius of 4 blocks lasting 5 seconds.
GEM CLASS
My favorite thing about Chloromancer is the class gem key, as is the case with most classes.
The Chloromancer can drop Green Gatling, giving the player an 8% chance to spawn a Green Gatling every time they use Leafy Lasher or Blooming Pollinator.
Green Gatlings attack very quickly, dealing 100% magic damage over 5 seconds, with the longest range being 8 blocks.
Realistically, this is the strongest plant Chloromancers have, meaning a player needs to obtain this Class Gem ASAP.
15. SHADOWHUNTERS
While Shadow Hunter is definitely one of the more fun classes to play, especially with Class Gem, the reality is that Shadow Hunter isn't as powerful as other physical damage classes simply because of the stats it passively gains.
Shadowhunter is perfect for mid-game play and perfect for solo farming, but once players start farming Delves I would recommend moving away from this class simply because there are much better classes out there that will help you grind. More quickly.
While it's pretty low on my list of polishing priorities, I highly recommend getting a Shadowhunter if you're looking for a class to quickly grind Gem Crates or finish off your Dalies, as it will also help you get enemies that are far from you, but then again, this class is definitely not an endgame class.
What's special about Shadowhunter is that he maxes out his crit quickly, especially withDragonand leveling up, meaning players don't have to critically hit many of their gems.
Shadowhunters are considered essential toriotsand honestly, since you deal 1 damage per hit, no matter what class you play, it's always a good idea to have a Class Gem in each Shadowhunter's power range so you can quickly deal damage to the angry bosses in any situation.
HOW TO CREATE
To create Shadowhunter, players will need the following items:
3 Chaoskern
flow of 15,000
2000 Radiant Shards
20 dark soul
1500 Crystallized Clouds
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock Shadowhunters by:
Use a Class Currency
Payment of 750 credits
TYPE OF DAMAGE
Physical damage
DIFFICULTY
advanced class
GAME STYLE
by far
ARMA
Ver
STATISTICS GAIN BY LEVEL
LEVEL 2
10 physical damage
20 maximum health
1 energy recovery
0.2 critical hit
LEVEL 3
10 physical damage
20 maximum health
1 energy recovery
0.3 critical hit
LEVEL 4
18 Physical Damage
40 max health
1 energy recovery
0.2 critical hit
LEVEL 5
18 Physical Damage
40 max health
1 energy recovery
0.3 critical hit
LEVEL 6
35 physical damage
60 max health
1 energy recovery
0.2 critical hit
LEVEL 7
35 physical damage
60 max health
1 energy recovery
0.3 critical hit
LEVEL 8
50 physical damage
80 max health
1 energy recovery
0.2 critical hit
STAGE 9
50 physical damage
80 max health
1 energy recovery
0.2 critical hit
LEVEL 10
50 physical damage
100 max health
1 energy recovery
0.2 critical hit
STAGE 11
50 physical damage
100 max health
1 energy recovery
0.3 critical hit
LEVEL 12
50 physical damage
10 maximum health
1 energy recovery
0.2 critical hit
STAGE 13
50 physical damage
100 max health
1 energy recovery
0.3 critical hit
LEVEL 14
50 physical damage
100 max health
1 energy recovery
0.2 critical hit
LEVEL 15
50 physical damage
100 max health
1 energy recovery
0.3 critical hit
LEVEL 16
50 physical damage
100 max health
1 energy recovery
0.2 critical hit
LEVEL 17
50 physical damage
100 max health
1 energy recovery
0.3 critical hit
LEVEL 18
50 physical damage
100 max health
1 energy recovery
0.2 critical hit
STAGE 19
50 physical damage
100 max health
1 energy recovery
0.3 critical hit
LEVEL 20
100 physical damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
LEVEL 21
100 physical damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
LEVEL 22
100 physical damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
LEVEL 23
100 physical damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
level 24
100 physical damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
level 25
150 Physical Damage
300 max health
2 energy recovery
0.7 critical hit
level 26
150 Physical Damage
300 max health
1 energy recovery
0.7 critical hit
level 27
150 Physical Damage
300 max health
1 energy recovery
0.7 critical hit
level 28
200 physical damage
300 max health
2 energy recovery
0.7 critical hit
LEVEL 29
200 physical damage
300 max health
2 energy recovery
0.7 critical hit
LEVEL 30
250 Physical Damage
500 max health
4 energy recovery
1 critical hit
25 critical damage
CAPABILITIES
PASSIVE
The Shadowhunter periodically marks a nearby enemy, allowing players to see through walls into the crowd.
Players can activate Shadow Mark every 5 seconds and can see them from 21 blocks away for 10 seconds.
BASIC ATTACK
As a basic attack, Shadowhunter fires an arrow of pure light, dealing 480% physical damage with a range of 51 blocks 1.04 times per second.
Shadowhunter is not that powerful initially and players often find it difficult to work alone, making the Class Gem very important to players.
ACTIVE SKILL 1 (M2)
Shadow Hunter's first active ability is Radiant Arrow, which penetrates walls and enemies.
Uncharged, Radiant Arrow deals only 200% physical damage; However, when players fully charge it, they deal 750% physical damage if the enemy has a Shadowmark, essentially consuming the mark.
Radiant Arrow costs 40 energy but has no cooldown and a block range of 56.
ACTIVE SKILL 2 (1)
Shadow Hunter's second active ability is Sun Snare, a trap that stuns enemies for 2 seconds and deals 115% physical damage.
While Sun Snare can be effective for tasks like Cursed Skulls, where hordes of enemies suddenly appear, this is an ability I rarely use.
Sun Snare costs an incredible 65 energy and has a radius of 3 blocks.
LAST (2)
The latest from Shadow Hunter, Arrow of the Goddess is by far one of the best things about Shadow Hunter.
Goddess Arrow marks all enemies within 15 blocks with a Shadow Mark and empowers the nearest Radiant Arrow, greatly increasing its damage, doubling its critical damage, and knocking back enemies.
GEM CLASS
By far the most formidable attack the Shadowhunter can obtain is Shadow Blitz, which is granted upon acquiring the Class Gem.
Players can now rapidly fire their basic attack, dealing damage 12 times per second and dealing 100% physical damage.
When players attack a shadow-scarred mob, players deal 750% physical damage and cause a 3x3 explosion around them.
The biggest drawback of the Gem Class, which isn't worth mentioning, is the fact that it reduces the Shadowhunter's attack range to 45 blocks instead of 51 blocks.
14. THE FAE CHEAT
Fae Trickster is arguably my least favorite class, as it just doesn't suit my playstyle, though it's still a viable option for the early to mid-game.
Fae Trickster focuses on doing AoE damage, although the reality is that Fae Trickster has very high DPS overall as long as the player doesn't get hit by mobs.
The Fae Trickster has a good reputation as it comes with a number of gimmicks such as: B. the ability to generate decoys that help prevent the Fae Trickster from being damaged.
The Fae Trickster runs out of energy very quickly, making energy regeneration extremely important for players, which becomes even more important when players are at higher levels, as the Fae Trickster's attack speed isn't as impressive as it used to be. the spam of your skills, although the attack speed characteristics will be very useful for you when creating your stats.
HOW TO CREATE
To craft the Fae Trickster, players will need the following items:
3 Cao's Core
flow of 15,000
200 Feenstaub
30 empty scrolls
100 diamonds
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock the Fae Trickster by:
Use a Class Currency
Payment of 750 credits
TYPE OF DAMAGE
magic damage
DIFFICULTY
advanced class
GAME STYLE
by far
ARMA
guys
STATISTICS GAIN BY LEVEL
LEVEL 2
10 magic damage
20 maximum health
1 energy recovery
0.1 critical hit
LEVEL 3
10 magic damage
20 maximum health
1 energy recovery
0.1 critical hit
LEVEL 4
18 magic damage
40 max health
1 energy recovery
0.1 critical hit
LEVEL 5
18 magic damage
40 max health
1 energy recovery
0.1 critical hit
LEVEL 6
35 magic damage
60 max health
1 energy recovery
0.1 critical hit
LEVEL 7
35 magic damage
60 max health
1 energy recovery
0.1 critical hit
LEVEL 8
50 magic damage
80 max health
1 energy recovery
0.1 critical hit
STAGE 9
50 magic damage
80 max health
1 energy recovery
0.1 critical hit
LEVEL 10
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
STAGE 11
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 12
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
STAGE 13
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 14
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 15
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 16
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 17
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
LEVEL 18
50 magic damage
100 max health
1 energy recovery
0.1 critical hit
STAGE 19
50 magic damage
200 maximum health
1 energy recovery
0.1 critical hit
LEVEL 20
50 magic damage
300 max health
2 energy recovery
0.2 critical hit
1 Mola
LEVEL 21
100 magic damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
LEVEL 22
100 magic damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
LEVEL 23
100 magic damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
level 24
100 magic damage
200 maximum health
1 energy recovery
0.5 Critical Strike Rating
level 25
150 magic damage
300 max health
1 energy recovery
0.7 critical hit
level 26
150 magic damage
300 max health
1 energy recovery
0.7 critical hit
level 27
150 magic damage
300 max health
1 energy recovery
0.7 critical hit
level 28
200 magic damage
300 max health
2 energy recovery
0.7 critical hit
LEVEL 29
200 magic damage
400 max health
3 energy recovery
0.7 critical hit
LEVEL 30
250 magic damage
500 max health
4 energy recovery
1 critical hit
25 critical damage
CAPABILITIES
PASSIVE
When the Fae Trickster takes no damage, it deals 400% magic damage every 2 seconds on all of its attacks.
Players must shoot dragons at enemies or use their decoys to properly activate this passive ability, but this tends to be more difficult on the Geode due to the large number of ranged enemies.
The Fae Trickster's passive is called Ego Blast.
BASIC ATTACK
The Fae Trickster's basic attack has a block range of 31 and can attack 1.25 times per second, dealing 200% base magic damage.
This is enhanced with Ego Blast.
ACTIVE SKILL 1 (M2)
Blink is the Fae Trickster's first active skill that costs 40 energy and can be used every 0.5 seconds.
Blink leaves a decoy that attacks enemies and allows Fae Trickster to teleport 7 blocks in the direction they are facing.
ACTIVE SKILL 2 (1)
Glitter Bomb will be your Spam ability and will cost 30 Energy.
Since Glitter Bomb has no cooldown, players can use it as their main source of damage as long as they have enough maximum energy and energy regeneration to make up for the energy loss.
Glow Bomb deals 450% magic damage and can be upgraded with Ego Blast for even more damage.
The beauty of Glitter Bomb is that it can damage enemies in a 3.5 block radius and stun enemies for 0.5 seconds.
Unfortunately, players will need to aim their flare, making it a little fiddly to use, but they can aim as close or as far away as they need with a 29-block range.
LAST (2)
Fae Trickster's ultimate, Faerie Dance, is Fae Trickster's best by far, as it summons 3 staves that automatically attack enemies for 15 seconds and deal 200% magic damage.
Faerie Dance only costs 40 energy and can be summoned every 32 seconds, which can do more damage when Ego Blast is active.
Staves have 15 block radiuses and are one of the most useful ways to quickly take down enemies.
GEM CLASS
FAE-GO MI EGO
The current Class Gem that players can acquire is the Fae-go my Ego Class Gem, which can be activated every 2 seconds.
The Gem of the Fae-Go my Ego class is extremely useful as players can take another hit before losing the Ego Blast, making the Fae Trickster much easier to deal with.
FACSIMILY FAEROCIOUS (RETIREMENT)
Unfortunately, the Faerocious Facsimile Class Gem has been discontinued, but it still works as before, meaning players can technically have two Class Gems.
The Faerocious facsimile isn't as useful as the Fae-go my Ego Class Gem, so don't worry if you haven't had a chance to get it, but for those who own both Class Gems, wait for the following. . . For.
Blink Decoys are no longer immobile, instead moving towards enemies and exploding, dealing 300% magic damage and stunning enemies within 10 blocks.
13. BUMERANGER
I have to admit that the Boomenger is a class that I would like to experiment with more, but I think it's a lot less interesting than you might expect since it's a class that can be both ranged and melee.
Boomeranger tends to behave more aggressively when given a sword, but is more of a support class when given a bow.
HOW TO CREATE
To craft Boomeranger, players will need the following items:
1 Chaoskern
1000 flow
10 Urflame
1 golden soul
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock Boomeranger by:
Use a Class Currency
Use an entry grade coin
Payment of 250 credits
Purchasing the Adventure Pack
TYPE OF DAMAGE
Physical damage
DIFFICULTY
starting class
GAME STYLE
near range and far range
ARMA
Melee (swords and axes) or bow
STATISTICS GAIN BY LEVEL
LEVEL 2
10 physical damage
20 maximum health
10 health regeneration
1 stability
LEVEL 3
10 physical damage
20 maximum health
10 health regeneration
1 stability
LEVEL 4
18 Physical Damage
40 max health
20 health regeneration
1 stability
LEVEL 5
18 Physical Damage
40 max health
20 health regeneration
1 stability
LEVEL 6
35 physical damage
60 max health
30 health regeneration
1 stability
LEVEL 7
35 physical damage
60 max health
30 health regeneration
1 stability
LEVEL 8
50 physical damage
80 max health
40 health regeneration
1 stability
STAGE 9
50 physical damage
80 max health
40 health regeneration
1 stability
LEVEL 10
50 physical damage
100 max health
50 health regeneration
1 stability
STAGE 11
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 12
50 physical damage
100 max health
50 health regeneration
1 stability
STAGE 13
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 14
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 15
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 16
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 17
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 18
50 physical damage
100 max health
50 health regeneration
1 stability
STAGE 19
50 physical damage
100 max health
50 health regeneration
1 stability
LEVEL 20
50 physical damage
300 max health
150 health regeneration
2 stability
10 attack speed
3 movement speed
LEVEL 21
100 physical damage
200 maximum health
100 health regeneration
2 stability
LEVEL 22
100 physical damage
200 maximum health
100 health regeneration
2 stability
LEVEL 23
100 physical damage
200 maximum health
100 health regeneration
2 stability
level 24
100 physical damage
200 maximum health
100 health regeneration
2 stability
level 25
150 Physical Damage
300 max health
150 health regeneration
3 stability
level 26
150 Physical Damage
300 max health
150 health regeneration
3 stability
level 27
150 Physical Damage
300 max health
150 health regeneration
3 stability
level 28
150 Physical Damage
300 max health
150 health regeneration
3 stability
LEVEL 29
200 physical damage
400 max health
200 health regeneration
4 stability
LEVEL 30
250 Physical Damage
500 max health
250 health regeneration
5 stability
CAPABILITIES
PASSIVE
The boomerang's passive depends on the weapon that produces it, although the passive always occurs during the third attack.
Melee weapons will cause the boomerang to perform a spinning attack, dealing double damage to enemies within 4 blocks.
Bows fire three arrows, dealing damage to three nearby enemies.
BASIC ATTACK
Boomerang's basic attack also depends on the weapon it produces.
Melee weapons deal 300% physical damage and AoE damage within 4 blocks.
Bows deal 200% physical damage, though players can shoot from 24 blocks away.
ACTIVE SKILL 1 (M2)
Boomerang is the first active ability and allows players to phase through a boomerang every 9 seconds and return to a player after hitting an enemy or moving their maximum distance.
Boomerangs deal 300% physical damage and stun mobs for 1.5 seconds.
Players must pick up the boomerang to reduce all cooldowns by 7 seconds, but if they don't pick it up, the player will lose the cooldown.
ACTIVE SKILL 2 (1)
Boomeranger's Big Bomb is the second active ability and can be cast every 18 seconds.
Large bombs deal 500% physical damage and stick to a surface for 2 seconds before exploding, damaging 2 blocks on each side and 6 blocks above.
LAST (2)
Boomenger's Ultimate Mystery Urn is a bomb that deals 600% physical damage in a 6×6 radius and has 4 different bonus effects that can be generated.
Each effect has a 25% chance to generate one of the following effects:
Cluster bombs that have a radius of 2 blocks and deal 400% physical damage.
8 healing gems that heal 7 nearby players plus the Boomeranger.
8 cooldown gems that reduce the cooldown of 7 players by 12 seconds and the Boomeranger.
3 chickens spawn, each dealing 200% physical damage.
GEM CLASS
The Bawk-Bomb is the Class Gem for the Boomeranger, causing Big Bombs to spawn 3 chickens that attack nearby enemies for 65% physical damage each.
12. CABALLERO
I can't say that I use Knight very often, although it is extremely useful as a subclass and certainly a very useful class for solo farming.
The knight is bulky and with high physical damage, attack speed and maximum health, the knight is suitable for all players who are just starting out in Trove.
The Knight is very good at mitigating damage and ensuring a player stays alive when under attack from many mobs, but as a melee class, it can run out of energy very quickly if not built correctly.
HOW TO CREATE
To create the knight, players will need the following items:
1 Chaoskern
1000 flow
80 pieces of mushrooms
20 enchanted woods
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock the Knight by:
Use a Class Currency
Use an entry grade coin
Payment of 250 credits
TYPE OF DAMAGE
physicist
DIFFICULTY
starting class
GAME STYLE
within walking distance
ARMA
Melee weapons (swords and axes)
STATISTICS GAIN BY LEVEL
LEVEL 2
10 physical damage
20 maximum health
1 health regeneration
1 stability
LEVEL 3
10 physical damage
20 maximum health
1 health regeneration
1 stability
LEVEL 4
16 Physical Damage
40 max health
1 health regeneration
1 stability
LEVEL 5
16 Physical Damage
40 max health
1 health regeneration
1 stability
LEVEL 6
35 physical damage
60 max health
1 health regeneration
1 stability
LEVEL 7
35 physical damage
60 max health
1 health regeneration
1 stability
LEVEL 8
50 physical damage
80 max health
1 health regeneration
1 stability
STAGE 9
50 physical damage
80 max health
1 health regeneration
1 stability
LEVEL 10
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 11
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 12
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 13
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 14
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 15
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 16
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 17
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 18
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 19
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 20
50 physical damage
300 max health
2 health regeneration
2 stability
LEVEL 21
100 physical damage
200 maximum health
100 health regeneration
10 stability
LEVEL 22
100 physical damage
200 maximum health
100 health regeneration
10 stability
LEVEL 23
100 physical damage
200 maximum health
100 health regeneration
10 stability
level 24
100 physical damage
200 maximum health
100 health regeneration
10 stability
level 25
150 Physical Damage
300 max health
150 health regeneration
12 stability
level 26
150 Physical Damage
300 max health
150 health regeneration
12 stability
level 27
150 Physical Damage
300 max health
150 health regeneration
12 stability
level 28
200 physical damage
300 max health
150 health regeneration
12 stability
LEVEL 29
200 physical damage
400 max health
200 health regeneration
14 stability
LEVEL 30
250 Physical Damage
500 max health
250 health regeneration
16 stability
CAPABILITIES
PASSIVE
As a passive, Knight has Retribution, giving the Knight 5% damage reduction each time he attacks an enemy.
BASIC ATTACK
As a basic attack, the Knight deals 250% damage in a range of 3 blocks and attacks 2125 times per second.
ACTIVE SKILL 1 (M2)
As the first active skill, Knight deals 800% physical damage in a 4x7 block range and taunts enemies for 3 seconds.
Smash costs 20 energy and has a channel time of 2 seconds.
ACTIVE SKILL 2 (1)
As a second active skill, the Knight can use Onslaught, which launches the player forward, taunting enemies and stunning them for 1 second.
The charge deals 450% physical damage and has a block range of 14, costing the player 40 energy.
LAST (2)
As a result, the knight has Iron Will, which heals the knight completely and reduces damage taken by 50%.
7 players within 8 blocks also have 10% of their damage taken redirected to the Knight.
Iron will has a 40 second cooldown, costs 25 energy, and lasts 10 seconds.
GEM CLASS
As a Class Gem, the Knight can obtain the Spirit Squire, which no longer allows the Knight to leap forward when using Charge, but allows the Spirit Squire to dash forward and damage multiple enemies, both damaging and stunning the second.
Spirit Squire still costs 40 energy and has a range of 9 blocks.
11. BARBARO CARAMEL
Candy Barbarian is one of the most fun melee classes to play in my opinion, simply because the animations and abilities it has are some of my favorites.
Candy Barbarians are great at dealing AoE damage, although Candy Barbarian can also be extremely powerful against individual enemies.
Due to AoE abilities, players should make sure they are in the middle of the fight, as this will help Candy Barbarian deal as much damage as possible.
The Candy Barbarian is classified as a tank, although it does a lot of damage as well.
HOW TO CREATE
To craft Barbarian Candy, players will need the following items:
1 Chaoskern
1000 flow
20 wild cupcakes
25 Ice Fragment
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock Candy Barbarian by:
Use a Class Currency
Use an entry grade coin
Payment of 250 credits
TYPE OF DAMAGE
Physical damage
DIFFICULTY
starting class
GAME STYLE
empty spot
ARMA
Melee (swords and axes)
STATISTICS GAIN BY LEVEL
LEVEL 2
10 physical damage
20 maximum health
1 health regeneration
1 stability
LEVEL 3
10 physical damage
20 maximum health
1 health regeneration
1 stability
LEVEL 4
18 Physical Damage
40 max health
1 health regeneration
1 stability
LEVEL 5
18 Physical Damage
40 max health
1 health regeneration
1 stability
LEVEL 6
35 physical damage
40 max health
1 health regeneration
1 stability
LEVEL 7
35 physical damage
60 max health
1 health regeneration
1 stability
LEVEL 8
50 physical damage
80 max health
1 health regeneration
1 stability
STAGE 9
50 physical damage
80 max health
1 health regeneration
1 stability
LEVEL 10
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 11
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 12
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 13
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 14
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 15
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 16
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 17
50 physical damage
100 max health
1 health regeneration
1 stability
LEVEL 18
50 physical damage
100 max health
1 health regeneration
1 stability
STAGE 19
50 physical damage
200 maximum health
1 health regeneration
1 stability
LEVEL 20
50 physical damage
300 max health
50 health regeneration
2 stability
LEVEL 21
100 physical damage
200 maximum health
100 health regeneration
2 stability
LEVEL 22
100 physical damage
200 maximum health
100 health regeneration
2 stability
LEVEL 23
100 physical damage
200 maximum health
100 health regeneration
2 stability
level 24
100 physical damage
200 maximum health
100 health regeneration
2 stability
level 25
100 physical damage
200 maximum health
100 health regeneration
2 stability
level 26
150 Physical Damage
300 max health
150 health regeneration
3 stability
level 27
150 Physical Damage
300 max health
150 health regeneration
3 stability
level 28
150 Physical Damage
300 max health
150 health regeneration
3 stability
LEVEL 29
200 physical damage
400 max health
200 health regeneration
4 stability
LEVEL 30
250 Physical Damage
500 max health
250 health regeneration
5 stability
CAPABILITIES
PASSIVE
As a passive, Candy Barbarian has Gumdrop, which has a chance to drop a Gumdrop when attacked.
Bubble Gum Drops increase Candy Barbarian's attack speed by 2x and its movement speed by 20.
BASIC ATTACK
As a basic attack, Candy Barbarian wields two weapons. attacks from a distance of 4 blocks, dealing 1.5625x damage per second.
ACTIVE SKILL 1 (M2)
Candy Barbarian's first active ability is Vanilla Swirlwind and deals 650% physical damage in a 4 block radius and drops a healing candy for each enemy hit.
Each healing candy gives the player 10% of their maximum health, greatly increasing the Candy Barbarian's resistance strength.
Vanilla Swirlwind costs 60 energy.
ACTIVE SKILL 2 (1)
Candy Barbarian's second active ability is Sugar Crash, which allows her to leap forward and deal damage in a 6x6 area, creating a chewing gum for every enemy hit.
Sugar Crash deals 450% physical damage and costs 35 energy.
LAST (2)
Ultimate Candy Barbarian, Els-Crom Cone drops an ice cream cone between 1 and 3 blocks in front of players and deals 1500% damage in a 7×7 AoE, creating Bubblegum Candy and Healing Candy.
Els-Crom Cone has a 40 second cooldown and costs 40 energy.
GEM CLASS
Upon obtaining Candy Barbarian's class gem, Scoop n' Gloop, Candy Barbarian jumps 4 blocks in the air and lands to deal AoE damage, vacuum up enemies in a 3-4 block radius, and set a trap.
10. LANCERO LUNA
Lunar Lancer is by far my least favorite class, but only because it doesn't suit my playstyle.
The reality is that the Lunar Lancer is a glass cannon capable of extremely deadly damage.
The unfortunate part of Lunar Lancer is that it has a useless ability, but that doesn't matter as it still has an extremely effective combo.
HOW TO CREATE
To craft the Lunar Lancer, players will need the following items:
1 Chaoskern
1000 flow
100 Radiant Shards
8 Feenstaub
HOW TO BUY OR ALTERNATE WAYS TO UNLOCK
Alternatively, players can unlock the Lunar Lancer by:
Use a Class Currency
Use an entry grade coin
Payment of 250 credits
Buy the Madness Pack
TYPE OF DAMAGE
physicist
DIFFICULTY
initial classes
GAME STYLE
empty spot
ARMA
Spear
STATISTICS GAIN BY LEVEL
LEVEL 2
10 physical damage
20 maximum health
1 attack speed
1 movement speed
LEVEL 3
10 physical damage
20 maximum health
1 attack speed
LEVEL 4
18 Physical Damage
40 max health
1 attack speed
1 movement speed
LEVEL 5
18 Physical Damage
40 max health
1 attack speed
LEVEL 6
35 physical damage
60 max health
1 attack speed
1 movement speed
LEVEL 7
35 physical damage
60 max health
1 attack speed
LEVEL 8
50 physical damage
80 max health
1 attack speed
1 movement speed
STAGE 9
50 physical damage
80 max health
1 attack speed
LEVEL 10
50 physical damage
100 max health
1 attack speed
1 movement speed
STAGE 11
50 physical damage
100 max health
1 attack speed
LEVEL 12
50 physical damage
100 max health
1 attack speed
1 movement speed
STAGE 13
50 physical damage
100 max health
1 attack speed
LEVEL 14
50 physical damage
100 max health
1 attack speed
1 movement speed
LEVEL 15
50 physical damage
100 max health
1 attack speed
LEVEL 16
50 physical damage
100 max health
1 attack speed
1 movement speed
LEVEL 17
50 physical damage
100 max health
1 attack speed
LEVEL 18
50 physical damage
100 max health
1 attack speed
1 movement speed
STAGE 19
50 physical damage
100 max health
1 attack speed
LEVEL 20
52 physical damage
300 max health
10 attack speed
LEVEL 21
100 physical damage
200 maximum health
1 attack speed
LEVEL 22
100 physical damage
200 maximum health
1 attack speed
LEVEL 23
100 physical damage
200 maximum health
1 attack speed
level 24
100 physical damage
200 maximum health
1 attack speed
level 25
150 Physical Damage
300 max health
1 attack speed
level 26
150 Physical Damage
300 max health
1 attack speed
level 27
150 Physical Damage
300 max health
1 attack speed
level 28
200 physical damage
300 max health
1 attack speed
LEVEL 29
200 physical damage
400 max health
1 attack speed
LEVEL 30
250 Physical Damage
500 max health
2 attack speed
25 critical damage